Dirk, the little cousin to the Rapier... (I believe I started out with Klav's models that we were going to use for Saga)
Also a top down view of what I've released so far. I think you'll figure out the canon and near-canon ones
Dirk, the little cousin to the Rapier... (I believe I started out with Klav's models that we were going to use for Saga)
Also a top down view of what I've released so far. I think you'll figure out the canon and near-canon ones
Credits for the new textures goes to RedBaron.
Kritharg – Male. A Kilrathi privateer and commander of his three-strong mercenary wing. He is irritable and largely contemptuous of aliens, though strangely philosophical. (Notes for auditions: If you can make your voice sound as feline as possible in your normal tone of voice, I should be able to make it Kilrathi-esque by reducing the pitch.)
Audition Line 1: Be silent Morgan, this monkey is of no use to us in battle, so I might as well profit from his atoms.
Audition Line 2: They threaten you, they challenge you, you should feel impatient to meet their challenge, and nothing else.
Thanks guys, I whipped up a quick Fralthi to blow up (and capture) based on John Douglass' awesome physical models. He's very talented, I'd have cut myself open and bled out if I tried any of this shipbuilding in real life.
I nixed the warp nacelle looking things because, well, giant guns.
You can see how they could fit some fighters in there, but definitely not the ideal carrier (Disclaimer, my Kilrathi fighters are a bit smaller than canon).
My first computer game was Wing Commander. I've built several ships inspired by it, mostly Fralthi Cruisers. One of my favorites, though, was the little, seldom seen, Drayman-Class freighter. I built one once, back before I took many pictures, making it look quite a bit like the original, even down to the paint scheme. Having become inured to any structural sensitivities by years of watching Star Trek, I can appreciate what makes the Drayman design so interesting.
"Sir, that sergeant over at the comm center said a carrier had come through," Geoff said, forcing his voice to sound even and under control. "That's against standard doctrine, but it was a scenario you presented to us in class. They're most likely launching fighters and bombers now. They could be here in less than an hour and a half. This could be the Panama war game scenario, sir."
What purpose the aircraft carrier was to serve with the Fleet was still undetermined in 1929. Naval aviation itself was nineteen years old and had been born on 14 November 1910 when Eugene Ely, Naval Aviator No. 1, took off in a biplane from a wooden platform constructed over the bow of USS Birmingham (CL-2). On 18 January 1911, Ely completed the flight cycle by landing on a platform constructed over the rear of USS Pennsylvania (ACR-4). The United States' first carrier joined the Fleet eleven years later. USS Langley (CV-1), the converted coiler Jupiter, served as the early testbed for American carrier operations.
During the interwar years, the United States Navy conducted twenty-two Fleet Problems, from 1923 to 1941, to test new doctrine and train the Fleet for war. They involved varied circumstances, a rainbow of different opponents, and allowed the Fleet to test specific operational and strategic scenarios. Of the exercises, Fleet Problem IX, 23-27 January 1929, is the one that most influenced the development of carrier doctrine. What made Fleet Problem IX so important to carrier doctrinal development was how the USS Saratoga (CV-3) was deployed during the exercise.
"Fleet Problem IX was arguably the most important in the entire series for the development of aircraft carrier operations." - Albert Nofi
If you're into Ultima, Ultima Online or RPG's in general, the comprehensive Ultima Collector's Guide may be for you. In more than 800 pages, the author details hundreds of releases, maps, books, packages and various collectibles. Wing Commander veteran Warren Spector says "[it] is nothing short of amazing. If you're an Ultima fan or video game historian, stop reading now and just buy this." Notorious Origin collector Pix has a more detailed writeup online here.
For more than 30 Years the Ultima series has defined the RPG genre, from Akalabeth to Ascension to Ultima Online and Beyond. Lord British's enduring legacy will forever live in the hearts and minds of gamers around the world. The Quest of the Avatar is Forever.
This mammoth 826 page tribute to the Ultima series contains highly detailed information and pictures for 520 main releases, 286 books & collectibles, and 149 miscellaneous items. A grand total of 955 items from 24 countries across 6 continents!
In addition to regular entries there are comprehensive variation guides for each game. They provide side-by-side comparisons illustrating the differences between different maps, boxes, books, discs, etc. There's even some history & lore for extra flavoring.
Every game in the series is covered in exhaustive detail including Ultima I-IX, Akalabeth, Mt Drash, Runes of Virtue I & II, Savage Empire, Martian Dreams, and Underworld I & II as well as the many Collections & Compilations. Also included are bonus chapters for Ultima X, Ultima Online & Ultima Media.
I am not a WCS team member, but I think I found a solution. After analyzing KalEl's WCS profile at wingcenter.net, I found the problem. Then yesterday I wrote a first version of my EPW repair tool and KalEl was able to repair his corropted WCS profile with the tool and now he has the primary weapons back on Excalibur.
After lot of tests I have now published my repair tool.
Klavs' great model of the Bengal and Star Citizen made me to go back to my own model. As I noticed that Klavs' Bengal got smaller and Star Citizen's got bigger, I thought to myself... what's a good size and how does everything fit into it?You can help provide feedback to further refine the design at the CIC Forums!
So I went back and created the basic shape as it's seen in Claw Marks. From there my first step was to keep the 700m length (I am not doing the Claw here but one of the later ships) but fit in all the 104 fighters it's supposed to carry. Next step was to think about how high each deck would be and the stuff in between (you know where all the cables, tubes and what not are). Going from there I changed sizes again. Still fixed to keep the 700m length.
Other points I incorporated or think about are as of now:
- The number of big turrets is about the same as in the Claw Marks
- Number of AA turrets is from the movie numbers
- Side missile tubes (changed to planetary bombardment missiles keep from the time as the Bengal was a "troop transport" ) from the movie
- Under the flight deck will be a number of torpedo tubes, also kinda taken over from the movie
- Hangar will be similar to that of the movie claw
- Bridge inspired by a mix of Star Citizen and the ingame graphics
- Catapulte tubes from the game
- Still thinking about incorperating the flechette guns for missile defense as it was mentioned in the novels
- Building into the model the bridge, CIC, sleeping room and other rooms but most importendly the bar ^_^
- Creating the lower hangar decks
- Made the connection to the outer pod a bit more like the WCATV version.
Thanks guys, the new Claw scales to about 640 meters, a little smaller than canon, and the air wing is similarly reduced to about 50-60 spacecraft. Why, you ask? Well, it's easier for me to detail a smaller landing bay, and I wanted a little more intimate feel to the old girl as I progress into some animations. I'm shooting for a semi-stylized look, not so much photo realism but a bit more cartoony.
In the third pic you see the view like Jason has over the flight deck. I was not happy with the design early and read the novel a few times to learn about it and the complement of fighters. All 3 Squadrons (15 each) fit here. Some Rapier/Sabres in the bays, some in front (special Ferrets for a quick launch). I can even put the 9 Spartan Class Marine Transports on the deck, but then it's very very full. Or dock 8 of them on top of the hangar (docking points done).
Outside the ship, I used Scooby's 4 barrel in a bigger size as the Heavy Neutron Gun in front. The Harrier Class from Saga forms the tower for the Wake. Engines and turrets are also done. Some parts needs an overworking as the ship is still WIP.
Hundreds of votes have been cast, and we now have the results! Many many Wing Commander endeavors made their mark on 2012, but only a couple can win the contest. Thanks to all who helped select these few! Without further delay, here are the winners:
Pix's Origin Adventures has won in the category of Wing Commander Web Site of the Year! There's plenty of attention devoted to Wing Commander and Ultima at his site, but Pix is also careful to include Bioforge, Cybermage and many other Origin series in his research. In addition to gathering the most votes, we also hear that quite a few former Origin veterans use Pix's site as their go-to source of information or to relive old times.
And that's it for 2012! Our biggest thanks goes out to all the people who work hard every day to keep the Wing Commander community going with exciting fan projects and dedicated web sites. Here's to a great 2013!
The annual Web Site and Fan Project of the Year awards are winding down, so here's your last chance to vote if you have not done so yet. As you can see by visiting the CIC each day, there are lots of Wingnuts out there constantly doing great things! Please help us to recognize some of the best. Undecided voters can read up on each of the nominees here.
Last, but not least, don't forget to vote in our annual New Years poll. How do you think 2013 will be in the world of Wing Commander? We can't wait to see what's in store!
Plywood Fiend has a few more roles that need to be filled for his "Defiant Few" audio project. Wingnuts interested in lending their voice to the project have a few days left before auditions close on the 21st. Be sure to check out the project's Chatzone thread for more details and the list of open roles below. If you were looking for a great way to get involved with the community, this project is a great place to start!
Whilst I'm here, I just wanted to thank everyone who's auditioned so far. I've had some great sounding lines sent to me and it's encouraging to see people's enthusiasm for the project. ... Below are the roles that, as yet, have had little to no auditions.
Admiral Sandra Goodin
Pryce's Com Officer
FekLeyrTarg's Bloodfang has made the leap from Blender to outer space. The new video below shows the ship in action in the Enigma 2666 engine. It's not just any Bloodfang however - this iteration is the classic WC1-style Bloodfang that Prince Thrakhath flies in the WC2 demo. It's a really cool looking design!
In this video I'm testing my Bloodfang model, which is based on the Bloodfang-Sprites of the Demo of Wing Commander II. I have been able to center the Bloodfang correctly and to fit it with weapons, subsystems and engine glows.
And a bit more detailing...
The ship has now an AA-turret for capship missile defence and fighters. It has 4 barrels and fires like an Phalanx CIWS, but it's not overpowered.
I just had to use my MAG. COLOR PRINTING WORKS! Not quite as detailed as the Frosted Ultra Detail Material, but I can make the models quite large for less money. The detail level is quite good for the size, terracing is not that noticable, and the ship has a sturdy "rough" finish.
I just wish the color was a bit clearer and more vivid, but the solution to that is to make them even bigger. Seriously, stay tuned, I'll be prototyping some WC models soon.
Cloud Imperium Games has settled into their new Austin offices, and that means it's time to hunker down and get to work on Star Citizen. Chris Roberts was on hand last week to officially kick off development. Although the pace of news related to the game has slowed compared to the height of their crowdfunding campaign, there are several cool new methods to interface with fans.
A new weekly show called Wingman's Hangar broadcasts live at 11 AM CST on Fridays. The inaugural episode aired January 4 with Eric Peterson, president of production, and Ben Lesnick, designer and community manager. Check it out below. Subscribers also have access to an insider newsletter by Wing Commander veteran David Ladyman.
Finally, here's a shot of the newly retextured Bengal class carrier flight deck, plus an image of Chris Roberts consulting with Mr. Ladyman. Note the Wing Commander guides and Privateer boxes piled around the office for reference!
This may be a good time to begin talking about what will happen after first draft editing is finished. Since the game's mechanics have not been properly playtested by anyone (to my knowledge), I may delay publication of hardcopies for a while. If anybody has tried out the game, I would dearly love to hear about it and get some feedback).
Certainly the proofreading process will begin immediately thereafter, a long and boring process that (unfortunately) is going to take two to three months minimum. I do plan on taking only one pass with the proofreading, so I'm hoping the final versions of the game will be ready by this coming April. I won't know for sure until everything gets further along, of course, but I will continue to keep y'all updated as much as I can. I'm still accepting submissions for the game's non-canonical sections; I will continue accepting submissions right up until work is completed on the Index. This isn't that far off now: if you've been waiting until the last dog, this is it.
Thanks for all the help you given me so far, y'all.
"I granted the title of Slave Lord of Terra to you, not to your scientists!"
A recent script tweak means there's a new role of sorts to audition for if anyone's interested. Specifically a narrator for a few lines at the start of the episode.
If you know of anyone who you think might want to lend their voice to this project, would you mind directing them to this thread? I'd like to present it to as many interested persons as possible. The two female roles are in particular need of auditions. Even if I can't use someone for this episode, there'll almost certainly be a place for them in future ones. The script for episode 2 is already in the works. I'll almost certainly be posting a new casting call for that before episode 1 is released.
'The Nephilim were on the earth in those days, and also afterward. These were the mighty men who were of old, the men of renown.' (NOTE: This is a biblical quotation. It'll make more sense with the rest of the passage.)
'We shall be bathed in our own blood and rotted flesh shall be our fare.' (Kilrathi voice optional)
Thanks to everyone who's auditioned so far; plenty of time left to do so for anyone who's interested.
Ok, I've checked it ingame and you get 10 Nukes with each "Napalm" cheat. The first 9 nukes are full nukes, lasting the normal duration of about 3-4 seconds. The 10th nuke however lasts only a second, thus it doesn't do that much damage and can kill only very weak targets (most fighters stay alive with 25-50% hull intact).Here are the correct cheats again. Open the navigation screen by pressing Alt-N, then press F. Type one of the following and hit enter:
Cheat codes for other Wing Commander games can be found on their respective encyclopedia page.
- NO TALENT (Invincibility)
- REP ME UP (Repairs armor and shields)
- NAPALM (10 nukes)
- PETY PETY (Full afterburners)
- CHILL OUT (Resets laser heat level to 0)
I've started a new Tiger's Claw model. I had to spend some time blocking this one out, wanted to make sure the hangar deck was the correct size and that everything would fit. The factory is on full blast, more pics as she nears completion!
It's also collapsable into the non-strike, shorter Bengal class variant, possibly a TCS Bengal or Wolfhound conversion in the future.
Corvette shaped hull thingy for scale, and a new people mover. I tried to strike a balance between the Bioforge/SWC shuttle and the WC3/4 Shuttle, with some of my existing Marine dropship thrown in.
I'm especially proud of the design work on the launch bay (note the side bays). Some placeholder procedural textures & colors while I continue to greeble. More soon!
I loved the games (played them all) and the movie was awesome in my books as well. So this was kind of overdue.
There is not really a story to this; just a Banshee fighter wing on patrol and approaching a gravity well (or maybe a jump point into the unknown...).
- Background: Textured environment (starfield), plus digital painting. My work. Thank you Google Earth for the planet/moon textures.
- Meshes: Banshee fighter by Alan Hart.
- Composition: Scene and lighting setup in LW, final composition in PS, including all FX.
- Original size: 4750x2250, cropped, including frame with a record breaking (for me) 157 layers and a 1.9GB PSD file!
Cuusoo is like a hybrid version of crowdsourcing. Users submit their Lego creations and make a project page to go along with it. Cuusoo members click to support projects they like and then projects that meet a certain threshold get reviewed by Lego themselves. If the sets pass the review process then sets are produced and put up for sale on the website with a 1% royalty going to the model's creator. While there would obviously be some IP rights that would have to be worked out with EA (Or maybe Chris Roberts if it's the movie designs!) I know I would be first in line to buy Wing Commander Legos.
Wing Commander fans have been avid Lego builders in the past - something we're sure hasn't changed. It's only a matter of time before we see more Wing Commander themed projects on Cuusoo! Maybe these images of previous Wing Commander Lego brick creations will inspire you to start your own project page.
This is Colonel Christopher Blair. Report to Admiral Tolwyn. The wreckage of the Concordia has been located on Vespus off the Mistral coast.
Evaluation . . .
Almost nothing is known about how the TCS Concordia was lost on Vespus, save that it was during a rearguard action. An almost excruciating amount of silence given the prominence of the Concordia in Wing Commander. The player's ship in Wing Commander II and seen in the Baen novels End Run and Fleet Action, Concordia's final resting place is only explained through a short paragraph in the Baen novel Heart of the Tiger:
Blair fought back a shudder. He'd been wing commander aboard the Concordia for three years, until the Battle of Earth. If he hadn't taken that Kilrathi missile which left him grounded for six long months, Blair would have been on board when Concordia fought the rearguard action over Vespus: fought and died. Blair had been part of the survey crew that had discovered the carrier's broken hull lying half-submerged in the waters off the Mistral Coast.
The battle must have been intense, and interesting, for the hull of the Concordia to end up off the Mistral Coast. Why General Taggart and Colonel Blair were part of the survey team sent to locate the Concordia's is also an interesting question. Was Tolwyn thinking about rehabilitating his old command, if possible, from somewhere around Vespus? We'll leave those thoughts to the Chatzone thread.
The history side of this update turns to final steaming of HMS Glorious, the only aircraft carrier sunk solely by enemy gunfire. This incident was chosen because it was an interesting battle, perhaps like that of the Concordia and the only one of its kind in history. Even in Wing Commander, it's not often we see the former Confederation flagship half submerged in an alien ocean.
HMS Glorious in her original cruiser role and later as an aircraft carrier
Glorious was a converted Courageous-class cruiser that had served in World War I in its original role. During the 1920s, the ship was converted into an aircraft carrier as a result of the Washington Naval Treaty of 1922. The high speed needed to potentially outrun enemy ships, and much later necessary for the heavier takeoff weight of naval aircraft, and the large hull, which was an excellent base to build a carrier upon, made cruisers perfect candidates for conversion to aircraft carriers. After World War I and her conversion to a carrier, Glorious spent the majority of her career serving in the Mediterranean, with a brief sojourn into the Indian Ocean with Force J to try and locate the German pocket battleship Admiral Graf Spee in 1939 during World War II.
One of the last known pictures of HMS Glorious in April 1940
The only other leave the Glorious took of the Mediterranean was in April 1940 when she was recalled to cover the British landings in Norway. After a month of operations, Glorious was given orders to withdraw independently to Scapa Flow for the court martial of the Commander (Air), J. B. Heath. He had refused an order to carry out attacks on shore targets because his aircraft were not fit for the targets and the targets were ill defined. Proceeding with two destroyers, HMS Acasta and Ardent, Glorious set course for Scapa Flow early on the morning of 8 June 1940. Later that day, the smoke from the small task force was spotted by the German battlecruisers Scharnhorst and Gneisenau. The two battlecruisers closed the range and opened fire. Six minutes after targeting the Glorious, Scharnhorst scored a hit on her third salvo, starting a large fire in the forward section of the hangar. The carrier hadn't had a Combat Air Patrol up at the time of the attack. It didn't have planes on the deck ready to respond to any threats and even the crow's nest was unmanned. For over an hour, the two battlecruisers fired at the carrier and her escorting destroyers. There was no question that Glorious was done. The British had managed to bloody the Scharnhorst. The Acasta had managed to hit the German ship with a single 4.7 inch round, which did minimal damage, and a torpedo which severely hampered the ship's operations.
The sinking of Glorious and her destroyer escorts was unknown to the British Admiralty until it was announced on German radio. There was some controversy over sighting reports, and an interesting connection to the fleeing of the Norwegian royal family, and numerous other issues related to the sinking. (An interesting analysis of the loss of the carrier can be found here.) The carrier was caught as flat footed as it could have been. No planes in the air. No planes spotted on the deck for a quick launch. No one even watching the horizon for enemy ships. Because the British didn't hear about the loss until the following day from a German broadcast. They mounted a diligent search of the area, but the losses were devastating. 1,519 men were missing from the three ships. Only 40 men survived from the three ships, although some survivors thought that perhaps 900 men had gotten off the Glorious before succumbing to the freezing waters of the Norwegian Sea.
Hello all, and Happy New Year. A lot of you are aware of the audio production ‘From the Jaws of Defeat’ which me and some fellow Wingnuts recently made. I’d now like to announce my next and considerably more ambitious project: Wing Commander: Defiant Few – An Episodic Audio Series, and say that I am now accepting auditions from anyone who’s interested in doing some voice acting.
Premise: The series covers a devastating Nephilim attack on the Gemini Sector and the attempts of Admiral Sandra Goodin and her piecemeal fleet to safeguard the civilian population and fight back against the ever growing Nephilim armada.
There are five major roles and seven minor roles to audition for. I’m going to be casting new characters as needed with each new episode, just to keep people whose characters don’t appear until episode 4, for example, from having to wait months for me to get to that point.
Check out the mission below for an idea of what to expect!
Happy New Year to Wing Commander fans everywhere! We hope 2013 has been terrific for everyone so far. The traditional New Year's poll is up, asking what kind of year you think is in store. Wing Commander's sales performance on GOG has been pretty stellar, and hopefully that will result in more titles being released on the service in the months ahead. The WCPedia will continue to grow thanks to volunteers like you, and renewed excitement and interest brought on by Chris Roberts' new endeavors are sure to benefit our community and all the various fan projects. This year will also mark the CIC's 15th birthday, and there will be some fun things in store. Thank you for sticking with the CIC year after year. Let's make our 15th year the best yet!
The last poll asked about your favorite fighter to fly in the original Privateer. The Centurion was a strong winner as expected, and the Galaxy seemed notably more popular than either the Tarsus or Orion.